Joria

The Defeat of Yisarn

Having infiltrated the Undead Mage Yisarn’s lair, the player characters first dispatched his goblin guards. Soon after they confronted Yisarn himself and his pet giant spider, where a brutal combat broke out. After dealing with traps and Yisarn’s deadly magic, the player characters were victorious in defeating the Woodsinger Clan’s ancestral foe, in addition to securing a potential hideout.

Returning to the Woodsinger Clan, the party secured the elves as allies and began preparations for the onslaught that was about to overtake Albridge.

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The Battle of Albridge

Defeating the undead mage Yisarn and compelling the Woodsinger Elves to join forces with the beleaguered Harkonwolders, the player characters join the battle to defend Albridge. Their initial flanking attacks are successful in driving back the Iron Circle, and as they push further, they are victorious over new and deadly enemies such as Tar Devils.

Next week comes the climax of the battle when the PCs confront Nazin in combat, with the victor potentially deciding the outcome of the battle of Albridge. Stay tuned!

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Victory in Albridge and the Infiltration of the Iron Keep

Fighting bravely to defend Albridge, the player characters are victorious in repelling the invaders and through clever tactics and overwhelming force, defeat and kill Nazin Redthorn. The next day, they make off for Harken and commence their attack upon the Iron Keep by scaling the walls at night.

Detected by guards, they now fight for their life in the hopes of finally defeating the Iron Circle once and for all! We take a week off and then continue with the finale of this introductory module!

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Infiltration of the Iron Keep

The player characters scale the walls of the Iron Keep, intent on finally defeating the Iron Circle once and for all, but find the defenders largely prepared! A huge battle ensues on the ramparts as swords clash and spells hurtle through the air. After a bloody battle, the player characters emerge victorious and battered, taking time to rest before finally entering the Keep itself.

It’s not long until they find the lower levels mainly deserted, and its only when the PCs enter the chapel once devoted to Justicarius that they find it desecrated in the name of Zoren, God of Death and occupied by more Tar Devils! Another brutal fight occurs and the PCs fight back against the ambush and achieve another victory. The end of the first adventure is finally in sight. Will the party succeed in vanquishing the Iron Circle and freeing the Harkenwold from tyranny? Stay tuned!

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The Fall of the Iron Circle

As the player characters defeated the infernal tar devils in the Chapel once dedicated to Justicarius, they move on after finding out Baron Stockmer is being held in the great tower. Fighting brutally floor by floor, the defeat Aranglor’s minions and finally confront the mighty half-orc, the true leader of the Iron Circle’s operations in the Harkonwold.

A vicious melee ensues with no quarter given and only through much sweat and blood do the players emerge victorious. They find a number of magical items and gold as a reward for their hard work, and ultimately the adulation of the Baron and the surrounding hamlets. The Harkenwold is free!

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Enter Diram

The adventurers turn west fresh after the defeat of the Iron Circle in the Harkonwold and on Dar Gremath’s behalf, travel to the large town of Diram in the heart of Entreria. Adjacent to the Leo River, Diram is a town of artisans, wealthy merchants and several adventurer guilds. It is also well known for its mighty temple to Justicarius and countless statues to heroes past. Upon arrival, the adventurers quickly enter into an agreement with Baron Gerald, Lord of Diram and in return for a large sum of gold, began hunting down the last remnants of the Iron Circle.

After a vicious battle in the harbour markets, the PCs find out their Lycanthropic quarry has escaped to the Artisan’s Square and the Hall of Heroes. Until next week!

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Battle in the Hall of Heroes

Inquiring with a local headmaster of an adventurer’s guild, the player characters finally enter the Hall of Heroes, an abandoned guild house now inhabited by wererats, ogres and worse creatures. After a merciless battle against lycanthropes and ogres, the player characters soon find out that the guild house is being used by a Skull Lord and his growing legion of undead. We stopped the battle half way through the final encounter, so we’ll see if victory or defeat awaits the player characters a week from now!

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Victory in the Hall of Heroes & The Diram Sewers

Concluding the final battle within the Hall of Heroes, the PCs are victorious and return to Baron Gerald with news of the last remnants of the Iron Circle. In addition, the Baron hires them again to find out why they had encountered Undead in the old guild hall, as well as their link to the Giants that have subtly made their presence known.

Starting with the Diram Sewers, the PCs delve into the darkness and filth of the underground and quickly realize that more Undead await, where they achieve victory over a collection of Spectres and Wraiths. More dangers await next week!

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Revelations in Diram

Continuing their quest within Diram’s underground sewer network, the player characters eventually happened upon a meeting between a robed figure and his massive skeleton bodyguards, as well as a contingent of Gnolls. There was no room for diplomacy as a vicious battle erupted and after some quick footwork their enemies were dispatched.

It turned out the robed figure who was in command of the undead was none other than one of Baron Gerald’s closest court wizards. Such treachery was not received well by the Baron, but he none the less hired the adventurers for the third time to discover the link between the undead and Gnolls, and the Giants manipulating them. Until next week!

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To the Dominion Mountains

Having cleaned up the sewers of filth and determining Baron Gerald’s court wizard was a necromancer on behalf of Giant overseers, the party was commissioned to head north into the Dominion mountain range in search of any connections the Gnolls and Giants have with one another, in addition to the undead.

At first they helped out a local village on the outskirts of Diram by slaying a vampire who had been plaguing local livestock, and as they continued their trek northwards they encountered the mighty white dragon Thamarax. A titanic battle took place in the icy chill and cold of the Dominion Mountains, but the player characters were victorious over their foe; their first Draconic kill.

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